Post by S'kvari on Dec 11, 2011 14:20:01 GMT -6
General
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1. Only two Dovahkiin per person! There will be a limited amount of them, and I don't need one person taking them all!
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2. Dovahkiin may start out with three basic words of power, and must have at least one on Unrelenting Force. Example: You could have a fully upgraded Unrelenting Force, or you could have one on Unrelenting Force and two on Whirlwind Sprint.
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3. High positions in factions must be auditioned for.
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4. A character may start out with either Iron or Leather armor and basic one/two-handed weapons. As you get better, you may get better armor/weapons. Be reasonable though, I will be watching. (Note: Some types of armor and weapons can only be purchased in the shop. Keep that in mind.)
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5. The Greybeards Grandmaster is the only playable dragon.
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6. Experts in Smithing may gift a player some armor for half price.
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7. Adventures/Sellswords, due to the nature of their "professions" are allowed to start out with Ancient Nord weapons/armor (dropped by Draugr) or Falmer weapons/armor. Both sets are in the "Heavy" class of armor. The Draugr weapons/armor also goes with those that are loyal to Alduin the World-Eater.
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8. Hey... If you are going to use other people's art (Especially from dA)... ASK THE FREAKING ARTIST!!!! Jeez... I thought this was obvious, but I guess not. Please, ask before taking. It's rude, disrespectful, and illegal to steal art and use it without permission.
Arms and Armor
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Faction armor/weapons can only be used by members, current or former, of said faction.
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Thieves' Guild members may have either the default set or Linwe's version of the armor. Only the five Officers, including the Guild Master (who's set is the best), may use the black armor.
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Only members of the Companions' Circle may have the Wolf Armor and the blood of the beast, unless they were a Werewolf prior to becoming a Companion. Also, Companions uses Skyforged Steel weapons, but the circle members may used the Ancient Nord Hero weapons.
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Regular Dark Brotherhood members may have either the regular set or the robes, depending on fighting style. The regular Shrouded Armor is more for the "cloak and dagger" style most DB member use, where as the Shrouded Robes are for the more magically inclined. Only the five officers, the four Speakers and one Listener, may have the Ancient Shrouded Armor. Only the Listener my wield the Blade of Woe.
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MORE MAYBE ADDED AS I SEE FIT.
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1. Only two Dovahkiin per person! There will be a limited amount of them, and I don't need one person taking them all!
\\\\\\\\
2. Dovahkiin may start out with three basic words of power, and must have at least one on Unrelenting Force. Example: You could have a fully upgraded Unrelenting Force, or you could have one on Unrelenting Force and two on Whirlwind Sprint.
\\\\\\\\
3. High positions in factions must be auditioned for.
\\\\\\\\
4. A character may start out with either Iron or Leather armor and basic one/two-handed weapons. As you get better, you may get better armor/weapons. Be reasonable though, I will be watching. (Note: Some types of armor and weapons can only be purchased in the shop. Keep that in mind.)
\\\\\\\\
5. The Greybeards Grandmaster is the only playable dragon.
\\\\\\\\
6. Experts in Smithing may gift a player some armor for half price.
\\\\\\\\
7. Adventures/Sellswords, due to the nature of their "professions" are allowed to start out with Ancient Nord weapons/armor (dropped by Draugr) or Falmer weapons/armor. Both sets are in the "Heavy" class of armor. The Draugr weapons/armor also goes with those that are loyal to Alduin the World-Eater.
\\\\\\\\
8. Hey... If you are going to use other people's art (Especially from dA)... ASK THE FREAKING ARTIST!!!! Jeez... I thought this was obvious, but I guess not. Please, ask before taking. It's rude, disrespectful, and illegal to steal art and use it without permission.
Arms and Armor
////////
Faction armor/weapons can only be used by members, current or former, of said faction.
////////
Thieves' Guild members may have either the default set or Linwe's version of the armor. Only the five Officers, including the Guild Master (who's set is the best), may use the black armor.
////////
Only members of the Companions' Circle may have the Wolf Armor and the blood of the beast, unless they were a Werewolf prior to becoming a Companion. Also, Companions uses Skyforged Steel weapons, but the circle members may used the Ancient Nord Hero weapons.
////////
Regular Dark Brotherhood members may have either the regular set or the robes, depending on fighting style. The regular Shrouded Armor is more for the "cloak and dagger" style most DB member use, where as the Shrouded Robes are for the more magically inclined. Only the five officers, the four Speakers and one Listener, may have the Ancient Shrouded Armor. Only the Listener my wield the Blade of Woe.
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MORE MAYBE ADDED AS I SEE FIT.